For an non-upgraded 242 Attack Fatebringer, the Attack modifier is: 242 - 80 = 162. What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? Yeah, don't worry about it. WebProjectile speed: Projectile acceleration: Weapon has damage falloff? It drops on all Reverie Dawn armor. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. Contest mode activities such as Grand Master Nightfalls, are not affected by this. This only pertains to PVE, as modifiers in PVP are generally different. No need to run Divinity nor Witherhoard. So if you are using two of these simultaneously there is wasted damage output as the debuffs can be spaced out such that one player is utilizing higher damage output options rather than applying a redundant debuff. For most content, primaries do the add clear job perfectly well, so this is most useful in high-difficulty PvE. With this, grenades are a good means of dealing supplemental damage, reload canceling, and increasing total damage for you and teammates if there is no Divinity or Tether active. Can you update this to the Witch Queen changes. The Weapon Type Damage roll on your gloves. What does 'They're at four. WebIntroduction. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 0.5740 WM (eg. These add together for a potential 15% increase in Damage received. For PvE, just try out weapons. For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. However, this decreases in effectiveness faster than other mods. These cookies do not store any personal information. My rare sniper level 18 with 219 attack has half the impact as my level 16 rare pulse rifle with 215 attack. So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. This mod makes teammates become charged with light when you cast your super. Remember to distinguish between which Attack modifier equation you should use. Due to some interactions it is recommended only one person in your group utilizes this weapon as the impact and tick damage may not be counted if multiple of this weapon are being used. Shadowshot Moebius Quiver and Vortex Grenade with Echo of Undermining, Izanagis Burden, and energy slot weapon, rocket launcher with auto-loading holster and explosive light, and charged with light mod. Hello! Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. Does armor gain experience by taking damage? It starts with shooting one of these two exotics, reload canceling if using Izanagis by swapping to secondary weapon, shoot that weapon once, swap to Heavy Weapon with Bait and Switch, use the entirety of that magazine, reload cancel the heavy weapon, and then repeating the cycle. Reeds Regret is the main weapon that can be acquired with this perk combination. I doubt impact is the damage per shot. Was curious how a crafted weapon at level 20 would stack up. The NL Shadow 701X also has 2 more impact than other Scout Rifles of its archetype, but it does not deal any more damage. Arqade is a question and answer site for passionate videogamers on all platforms. Therefore, the damage per bullet equation does not take the Impact stat value into consideration and RPM does not take the RoF stat value into consideration. There is only one Witherhoard to avoid any lost damage from damage tick bugs. There is a little more nuance to what equipment is best than having everyone equip the same weapons that have the best output due to team damage buffs, boss debuffs, using supers for damage, ease of use, and general access to certain weapons and mods. So, a weapon with a WM twice as high as another will do twice as much damage per bullet if they have the same Attack rating, hit the same spot on an enemy, and have the same damage affecting perks active. Building as a defensive measure is hugely important, and the safety net it provides is something we dont take lightly. This super deals a good amount of damage, but not quite as much as the other options mentioned. Palmyra-B is the easiest weapon to acquire this roll on due to it being a craftable weapon. The table below will also include examples of the best weapons per archetype. Golden Gun, Blade Barrage, or Tether with Mobius Quiver. Learn more about Stack Overflow the company, and our products. The tab is fully filterable to compare multiple weapons, e.g. Sure, damage increasing ballistics will increase Impact and vice versa, but the amount that the Impact stat is changed by has no actual effect on the gun's damage output. 3. If you select Dead Man's Tale you can see how Cranial Spike will change the PvE DPS, or how the hip-fire mode will change the time-to-kill in PvP, you could then see how this stacks with something like Empowering Rift etc. What "benchmarks" means in "what are benchmarks for?". How to combine several legends in one frame. Any Ballistics and other damage increasing weapon perks increase damage before any rounding is done. Up to 75% resistance on top of normal super, but only for Your average damage dealt within one Magazine in the Dark Zone. View, compare your weapon recommended rolls and stats! Thus, two separate Attack modifier equations exist, and in the damage equation you use the Attack modifier that corresponds to the Attack rating of the weapon, pretty simple. Based on that, when choosing a Power weapon, always keep in mind the type of damage you need. I also All new raid weapons have been added, Stats, recommend rolls etc. The best selection of games which will be released in 2022 and 2023 for PC, PS5, PS4, Xbox Series X/S, Xbox One, Switch - and you can watch in amazing 4K ULTRA HD and 60FPS quality with latest updates about all of the games in this list! Many other things come into play. Dreambane Mods 10% each mod adds together for a max of 50%. Required fields are marked *. 0 This means if an unmodified bullet calculation does 13.4 damage and you have Aggressive Ballistics, you'll do 14.74 damage which is then rounded up to 15. Essentially, as you approach the Power level of the activity; received damage drops substantially. The second curve continues to increase until theweapon itself is at the recommended power level +20. For example when using Gjallarhorn make sure your teammates are using rocket launchers to get the most out of the perk. Can use Thundercrash with Crest of the Fallen Star or Ward of Dawn. Any group of weapons can be used with this player. Note that these Rarity modifiers are only correct for Level 20 weapons, but those are really the only weapons we care about anyway. These values are just for comparing sniper to sniper, pulse rifle to pulse rifle, etc). Use the filters to compare lots of weapons at once. Most hard-hitting damage sources count as Area of Effect (AOE) damage and are reduced by this mod. Now who ever said that Bungie didn't balance PvE and PvP separately? Critical hits also use the non-rounded value of body shot damage. They aren't telling. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. Nova Bomb Cataclysm, Vortex Grenade with Echo of Undermining and combination of weapons based on preference. Thanks for reading! Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Weapons: What is the Meta? Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Many other things come into play. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 39 AM (eg. These were recorded at 2160x1440p 60fps (with some exceptions of verification tests by ABagOfPowder) and then transcribed usingTracker Video Analysis and Modeling Tool. How do I tell if a weapon causes void damage? This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. Nobody knows how to calculate this except Bungie. I can only offer educated guesses on my experience while playing the game, and short of a developer jumping on here an answering flat out I doubt we will ever have a definitive answer. Does the boss and surrounding enemies deal a lot of damage? WebDamage Calculator. Understanding the probability of measurement w.r.t. That document also includesSustained DPS in case you want to get into the nitty-gritty. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. There are a few things to consider when selecting your loadout with the main goal of DPS. Cookie Notice Most Supers have about a 80% resistance. The specific weapons can be swapped across classes, but it is recommended the Titan to use Witherhoard as the tick damage can occur when in super. No quit save on freelancer mode? I hope you find this useful, please let me know if you spot any mistakes or if you have any suggestions! Damage Chart Madness - SkyWarrior. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Your average bullet damage in Last Stand. Attack rating 'caps' for levels below 20 also do not follow the commonly supposed "Attack/15" rule, but instead are rather arbitrary. Youre absolutely right. Either forego the need for actual hard math, or we'll have to experiment a lot to see if we can see a pattern. Web33%, 55%, 70%. This gives a weapon a 20% bonus and consumes a stack of charged with light for every enemy defeated. See my comment in the question about the Trajan-C Sniper rifle, it has very low impact, but still deals a ton of damage. The former is a little obvious using Witherhoard is not ideal for you if you dont have Witherhoard. In other words, a 242 Fatebringer will do 162/220 = 0.736 times as much damage as a 300 Fatebringer. In Destiny 2, buffs and debuff are temporary effects that can be either placed on your character or on your enemy. Global Debuffs cannot stack with each other (so no combining Divinity and Tractor Cannon). Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 0.6690 WM (eg. I added this as an option for the spreadsheet, so I recommend checking that out if you're fine with making your own conclusions. Could you provide some "calculation"? About the DPS numbers: As mentioned before, the DPS figures used for this Tier list come from the excellent Damage Chart Madness database. Measurements for most tests were only taken from damage to the Shield portion of the Damage bar, as the Health portion is smaller and slightly more inconsistent. When reloading there is an animation in which the clip is reloaded and ammo shows as being populated in the lower-left corner, but you are unable to shoot the gun during this animation. Combination Blow A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 30.5 AM (eg. For those who didn't: It's a Spreadsheet that contains all heavy and special weapons and is able to calculate total damage and various DPS metrics for you to compare both numerically as well as visually.
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